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Railroad Tiles - Energy Expansion

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Original price was: $46.76.Current price is: $37.41.
Category
SKUSOZW13569018125
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An expansion pack for Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community. Add power grids to your transportation network and populate them with wind turbines!

This is an expansion for Railroad Tiles: the core game is required to play.

Designers: Hjalmar Hach, Lorenzo Silva
Artist: Francesco De Benedittis, Marta Tranquilli
Age: 8+
Players: 1-4
Playing Time: 130

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Railroad Tiles: Energy Expansion

Price
Original price was: $19.95.Current price is: $15.96.
Category
SKUSOZW13568971622
Free shipping over $40 Calculated automatically
Reliable delivery Tracking provided when shipped
Easy returns View return policy
Secure payment Your payment details are protected
Designer Hjalmar Hach
Lorenzo Silva
Publisher Horrible Guild
Players 1-4
Playtime 30 mins
Suggested Age 8 and up
Expansion For Railroad Tiles
Additional Info 429724/railroad-tiles-energy-expansion
http://boardgamegeek.com/boardgame/429724/railroad-tiles-energy-expansion/forums/63

Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the Forest Expansion.

You will need to use Energy Cables to connect the Wind Turbines you have built to the Town tiles you placed. Energy Cables can be thought of as an additional kind of “route”… but they have a peculiarity: they don’t run across the middle of the sides of tiles, like railways and highways, but rather across their corners.

This adds a whole new layer to your strategies, because while managing the network of cables can complicate things for you, bringing one to the right corner can allow you to connect three tiles to the power grid in one go!

Wind Turbines don’t score any point when you build them, but at the end of the game, each of your Town tiles scores 1 point for each 2 Wind Turbines it is connected to. Placing Town tiles smartly and sending Energy Cables to the right corners in order to maximize the Town tiles powered by the least amount of cables is the key to score a lot of points.

Additionally, the Energy Expansion comes with a few Objectives as well: for example, the Solar Farm want to be connected to Energy Cables on all 4 corners, while the Casino must have at least 2 electrified Town tiles around it.

description from the publisher

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